Burglin' Gnomes release date, platform, co-op size, and developer
Steam launch: June 10, 2026
Windows only on the store page
Solo or online co-op squad
Finish at least three before extraction
Online co-op action-adventure
Burglin' Gnomes is out on Steam as of June 10, 2026. This site is our full-release player guide — beginner routes, item and crafting databases, bestiary notes, and co-op tips from real runs, updated as patches land.

Steam launch: June 10, 2026
Windows only on the store page
Solo or online co-op squad
Finish at least three before extraction
Online co-op action-adventure
Chasing raw loot before task progress is the fastest way to lose a clean day. Read the High-Gnome list, secure three tasks, then decide whether extra loot is worth the risk.
Read the beginner route guide
Jump from your first clean run into tasks, loot, crafting, enemies, and post-patch changes.
The day is built around five tasks. Finish at least three before calling extraction.
Use vine windows or pipe-style entries first; the front door is not your beginner plan.
Open cabinet, open window, climb, break, and small-object tasks are safer than greedy hauling.
Drawers, cabinets, bathroom storage, and kitchen routes are where weapons, cigarettes, utensils, and materials start paying off.
Backpack, Pickaxe, Metal Bat, Spring Shoes, Potion Table, and Gnomium Gloves reduce repeated exposure.

The core loop is simple: break in, finish jobs, steal what helps, craft upgrades, survive threats, and improve your next run.
A first-person online co-op heist game where tiny gnomes break into human homes, complete High-Gnome jobs, steal loot, craft gear, and survive cats, humans, and household chaos.
The High-Gnome gives job objectives. Finish enough of them or the run can fail even if your backpack looks profitable.
Backpack, Pickaxe, Metal Bat, Spring Shoes, Potion Table, Repackager, and Gnomium Gloves are the core early upgrades to compare.
Humans, cats, rats, cockroaches, Evil Gnomes, Roomba traps, heavy loot, bad exits, lag, and all-dead failure are the main risks.
These five jobs teach bathroom and kitchen routing, small object handling, one pest target, and when to stop looting. Start here before chasing high-value hauls.
After the first five tasks, route the house with intent: know how to get in, which rooms pay off early, what to craft first, and which threats end a run before extraction.
Entry routeVine windows and drain pipe are the reliable first entries — not the front door.
Main areaFive tasks roll here. Finish three before chasing extra loot or deep rooms.
Task roomCounters, cabinets, utensils, and break objectives stack in one high-value room.
First craftExtra carry slots cut return trips — the upgrade we craft before risky farming.
Storage routeCigarettes, utensils, weapons, and small steal tasks hide behind doors you must open.
Outdoor threatTreat the lawn like a kill zone until you know the cat path and when to stay indoors.
These systems overlap. A good route uses task objectives to choose rooms, item notes to choose what to carry, and crafting priorities to reduce future risk.
Tasks are the run's checklist. Ignore them and a profitable-looking run can still fail its actual job requirement.
Small items finish objectives fast. We bank material-looking loot once we know which recipes we are chasing.
Crafting should improve route safety first: more carrying room, better interaction tools, and equipment that buys time against threats.
Humans, animals, pests, and household hazards can turn a short route into a rescue run. Check the bestiary after patches change AI.
Yes. Steam lists online co-op for up to six players, including solo play with friends.
The Steam release date is June 10, 2026. We update guides as the live game changes.
Steam currently lists Windows PC only. We have not seen official console or mobile versions announced.
Read the task list, enter through a forgiving route like a vine window, finish three small tasks, then loot only when extraction is already safe.